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Fr. 71.30
Bjarne Stroustrup
Programming: Principles and Practice Using C++
English · Paperback / Softback
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Description
An Introduction to Programming by the Inventor of C++
Preparation for Programming in the Real World
The book assumes that you aim eventually to write non-trivial programs, whether for work in software development or in some other technical field.
Focus on Fundamental Concepts and Techniques
The book explains fundamental concepts and techniques in greater depth than traditional introductions. This approach will give you a solid foundation for writing useful, correct, maintainable, and efficient code.
Programming with Todays C++ (C++11 and C++14)
The book is an introduction to programming in general, including object-oriented programming and generic programming. It is also a solid introduction to the C++ programming language, one of the most widely used languages for real-world software. The book presents modern C++ programming techniques from the start, introducing the C++ standard library and C++11 and C++14 features to simplify programming tasks.
For BeginnersAnd Anyone Who Wants to Learn Something New
The book is primarily designed for people who have never programmed before, and it has been tested with many thousands of first-year university students. It has also been extensively used for self-study. Also, practitioners and advanced students have gained new insight and guidance by seeing how a master approaches the elements of his art.
Provides a Broad View
The first half of the book covers a wide range of essential concepts, design and programming techniques, language features, and libraries. Those will enable you to write programs involving input, output, computation, and simple graphics. The second half explores more specialized topics (such as text processing, testing, and the C programming language) and provides abundant reference material. Source code and support supplements are available from the authors website.
List of contents
- Chapter 0: Notes to the Reader
- Chapter 1: Computers, People, and Programming
- Chapter 2: Hello, World!
- Chapter 3: Objects, Types, and Values
- Chapter 4: Computation
- Chapter 5: Errors
- Chapter 6: Writing a Program
- Chapter 7: Completing a Program
- Chapter 8: Technicalities: Functions, etc.
- Chapter 9: Technicalities: Classes, etc
- Chapter 10: Input and Output Streams
- Chapter 11: Customizing Input and Output
- Chapter 12: A Display Model
- Chapter 13: Graphics Classes
- Chapter 14: Graphics Class Design
- Chapter 15: Graphing Functions and Data
- Chapter 16: Graphical User Interfaces
- Chapter 17: Vector and Free Store
- Chapter 18: Vectors and Arrays
- Chapter 19: Vector, Templates, and Exceptions
- Chapter 20: Containers and Iterators
- Chapter 21: Algorithms and Maps
- Chapter 22: Ideals and History
- Chapter 23: Text Manipulation
- Chapter 24: Numerics
- Chapter 25: Embedded Systems Programming
- Chapter 26: Testing
- Chapter 27: The C Programming Language
About the author
Dr. Bjarne Stroustrup ist der Designer und ursprüngliche Implementierer von C++. Er ist Leiter der umfangreichen Forschungsabteilung zur Programmierung bei AT&T.
Summary
An Introduction to Programming by the Inventor of C++
Preparation for Programming in the Real World
Focus on Fundamental Concepts and Techniques
Programming with Today's C++ (C++11 and C++14)
For BeginnersAnd Anyone Who Wants to Learn Something New
Provides a Broad View
Product details
Authors | Bjarne Stroustrup |
Publisher | Addison-Wesley Longman, Amsterdam |
Languages | English |
Product format | Paperback / Softback |
Released | 30.07.2015 |
EAN | 9780321992789 |
ISBN | 978-0-321-99278-9 |
No. of pages | 1312 |
Dimensions | 187 mm x 231 mm x 41 mm |
Weight | 2030 g |
Series |
Addison-Wesley Addison-Wesley |
Subject |
Natural sciences, medicine, IT, technology
> IT, data processing
> Programming languages
|
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