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This two-volume set, LNCS 15467 and LNCS 15468, constitutes the refereed proceedings of the 17th International Conference on Interactive Digital Storytelling, ICIDS 2024, held in Barranquilla, Colombia, during December 2-6, 2024.
The 21 full papers, 9 short papers, and 11 Late-Breaking Works presented here, were carefully reviewed and selected from 75 submissions. The papers presented in these two volumes are organized under the following topical sections: -
Part I : Theory, History and Foundations; Social and Cultural Contexts; Interactive Narrative Design; Applications and Case Studies.
Part II : Virtual Worlds, Performance, Games and Play; Tools and Systems; Late Breaking Works.
Inhaltsverzeichnis
.- Theory, History and Foundation.
.- Streams of Consciousness in Interactive Digital Narrative Research Design.
.- Interactive Digital Narrative Syllabi from Around the World: A Preliminary Analysis.
.- Unnatural Emergent Narrative: Toward an Alternative Design Space Through Critique.
.- Social and Cultural Context.
.- Case Study: Applying Design Methods to Capture Cultural Narratives in Animated Content.
.- Interactive Digital Storytelling and Refugees: Attending the Diasporic Mind.
.- The Gallery Game: Locative Augmented Reality for Cultural Engagement using Multisensory Design.
.- Interactive Narrative Design.
.- Don't Do That! Reverse Role Prompting Helps Large Language Models Stay in Personality Traits.
.- Exploring Collaborative Storytelling Through Performative Avatars in Searching for Us: A Tangible Pervasive Narrative.
.- Designing Agency in Detective Video Games: An Analysis of Shadows of Doubt (2023).
.- Mixed initiative comic making in an artistic practice.
.- Can AI create an IDN? - a benchmarking framework to evaluate the state of generative AI tools for the design of interactive digital narrative.
.- Unravelling the Educational Power of Interactive Digital Narratives in Childhood Learning.
.- Applications and Case Studies.
.- Designing Angst: a case study on Rainy Day.
.- BBEL REVOLUION: Streams of Biocultural Diversity in a ¨ Participatory Narrative.
.- Constructing a Multiplayer Tangible Narrative with Interactive Puppets: New User Experiences and Design Challenges.
.- Overlapping Expectations: Studying the Genre Relationship of Open-World and Ecocritical Genres.
.- Newsgames at 21, A Modern Storytelling Medium and Content Analysis of 101 Different Newsgames.
.- "13 interviews" - Leveraging digital storytelling and social interaction for public engagement with a music archive.
.- Systems Thinking and Mapping as a Conduit for Stakeholders to Interpret Complex Reality for the Creation of a Learning IDN.
.- Experience, Don't Tell! Integration of IDN into Journalistic Narratives.