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Evolutionary Game Design

Englisch · Taschenbuch

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Beschreibung

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The book describes the world's first successful experiment in fully automated board game design. Evolutionary methods were used to derive new rule sets within a custom game description language, and self-play trials used to estimate each derived game's potential to interest human players. The end result is a number of new and interesting games, one of which has proved popular and gone on to be commercially published.

Inhaltsverzeichnis

Introduction.-Games in General.-The Ludi System.-Measuring Games.-Evolving Games.-Viable Games.-Yavalath.-Conclusion.

Über den Autor / die Autorin

Cameron Browne is a software engineer living in Brisbane, Australia. He has been an avid board game player for many years and developed a special interest in connection games after being introduced to Hex.

Zusammenfassung

The book describes the world's first successful experiment in fully automated board game design. Evolutionary methods were used to derive new rule sets within a custom game description language, and self-play trials used to estimate each derived game's potential to interest human players. The end result is a number of new and interesting games, one of which has proved popular and gone on to be commercially published.

Zusatztext

"[This book] is a valuable contribution to evolutionary computation and more generally to artificial intelligence. It is engaging to read, easy to follow and lives up to its promises. Furthermore, it delivers insights that should be helpful to anyone interested in AI and games. In the beginning, [the author] cites Leibniz who once said 'Human being are never more ingenious than in the invention of games'. In my opinion, [this book] says how to transfer parts of this ingenuity to the machine." (Amine Boumaza, Genetic Programming and Evolvable Machines, Springer, 2012)

Bericht

"[This book] is a valuable contribution to evolutionary computation and more generally to artificial intelligence. It is engaging to read, easy to follow and lives up to its promises. Furthermore, it delivers insights that should be helpful to anyone interested in AI and games. In the beginning, [the author] cites Leibniz who once said 'Human being are never more ingenious than in the invention of games'. In my opinion, [this book] says how to transfer parts of this ingenuity to the machine." (Amine Boumaza, Genetic Programming and Evolvable Machines, Springer, 2012)

Produktdetails

Autoren Cameron Browne
Verlag Springer, Berlin
 
Sprache Englisch
Produktform Taschenbuch
Erschienen 01.09.2011
 
EAN 9781447121787
ISBN 978-1-4471-2178-7
Seiten 122
Gewicht 223 g
Illustration XI, 122 p. 68 illus.
Serien SpringerBriefs in Computer Science
SpringerBriefs in Computer Science
Thema Naturwissenschaften, Medizin, Informatik, Technik > Informatik, EDV > Anwendungs-Software

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